![]() The combat pattern goes like this: approach target to ~450m, fire missiles, reposition while reloading, repeat. Otherwise you're just handicapping yourself with lower damage. ![]() You have to use that to your advantage and stay at 400-500m. It doesn't have the damage of the Orkan/Pinata setup, but it does have an extra 200m range, out to 500m. The Tulumbas/Pin setup is like the Orkan/Pinata setup, except even more of a skirmisher. ![]() You'll likely lose a solo fight against a Taran/Magnum Gareth because of its physical shield, even though it's a light robot. You're best to stick close to teammates and focus anyone with an energy shield. Dual thunder robots (carnage, natasha, and raijin) win at closer ranges. You can take out most robots 1v1, especially at 300-350m. The range is relatively low, so you'll have to get in close. The Taran/Magnum setup has a much higher sustained damage. Avoid spawning in an Orkan/Pinata Griffin if the enemy has 2+ carnages alive. A carnage with it's shield up is probably your worst enemy. Be careful to not jump on top of an enemy you can't kill since once you fire your rockets, you're a sitting duck for the next few seconds. One the enemy is low enough to kill in a single volley, you can rush in. Pop out, fire a volley, then go back to cover to reload. Try to keep behind cover about 250-300m away. You'll need 2-3 volleys against heavy robots though. That's enough to kill all light and most medium robots. A full volley where you hit all your rockets will do about 85k damage. You can upgrade everything to level 7 in about a week. The Orkan/Pinata setup should be played as more of a skirmisher. Try to save it to jump up to harder to reach areas, jump away to safety, or jump straight up to get a sight line for a volley of missiles. It's got quite a long downtime between uses. Avoid the temptation to just jump whenever you can to move around faster. It's not the sturdiest robot, so you have to use your jump wisely. Depends on the spread.The Griffin has 2 main things going for it: a jump and heavy offensive capabilities. (Tridents are not a good Heavy Weapon equivilent of a Tulu) ![]() He's got the most health out of the lot after the Raijin, and can potentially dodge the Tridents. IF you're equating Tridents, Tulus and Pins, advantage Bulgasari. IF the Exodus scales properly, you'd get the same results for Exodus/Orkan. He does more damage and take more hits than any of your options. tarans) and the Raijin wins He trundles out into the middle of the map, more than 400m from cover and waits. But if you must be serious, energy weapons (e.g. So a knight of legend ought to be able to handle a Rhino, but Bulgasari probably eats Lancelot du Lac (not entirely sure as my Korean is not strong, but it appears that Bulgasari is capable of eating iron, and that's a bad thing for those western fellows wearing metal suits.) Either way, Raijin and his thunder, storms and lighting - He'd crush whoever survived. Lancelot: Heroic Knight of the round table, adulturer. Once again, please do remember that this match is supposed to be a theoretical one in which all shots are a direct hit to a shield or the robot, not a realistic one in which players can easily dodge with dashes.īulgasari: Korean/Chinese mythological monster Please vote in the poll and comment below as well. Thinking about it myself, I find myself gravitating heavily towards the Raijin due to the fact that it has the most durability.Īdding on, the dashes/rushes of Bulgasari and Lancelot won't matter as all shots are given to be a direct hit, while the Bastion ability of the Raijin will increase its firepower by 30%, stated as above. What I mean by full potential is in a theoretical game in which its 1 vs 1, with the same types of weapons (taran for medium slots, redeemer for heavy or orkan for medium, exodus for heavy, etc) in which all bots are withing range, all shots hit, all abilities are used (however none except Bastion will help as all shots are direct hits), and all the hitpoints of the robots are taken before they die (all physical shields are destroyed before the robot itself is killled).Īs a Legend League player and a tester myself, I clearly know that there is very rarely a situation such as described, however, it seems like a fun thing to think and debate about. As a curious player having played the game for a few years now, I came to notice a few robots with exceptional durability - Lancelot, Rhino, Bulgasari, and the Raijin especially.Īll of them seem to be nice robots to have despite some dislike for them, but out of curiosity, I wondered which bot would win at their full potentials.
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